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Frostpunk refugees
Frostpunk refugees







frostpunk refugees

Once I get to 10 steel I put everyone on wood.Ģnd tech is hothouses. In the morning I put some people on steel in addition to the gathering hut because I need 10 before I finish researching drawing boards. At night I build a gathering hut next to the workshop to gather steel and steam cores and a medical post to help out with my sick people who are currently still homeless. Then everyone goes back to wood for the rest of the work day. So once I get 50 wood I start researching drawing boards and put everyone on steel long enough to gather 5 steel. My reasoning for this is that in Refugees your need for food and wood is desperate and hothouses and wall drill is the best answer to that. My first tech is drawing boards so I actually get a bit of a late start on research since I won't have 50 wood by the time the workshop finishes building, but not too long after. My initial start is to destroy all of the roads except the one that goes north towards the northernmost resource piles, put everyone on steel and start building a workshop below the northernmost set of resource piles as soon as I reach 5 steel. I do emergency shift and extended shift after child labor. I actually think Child labor first is better on this scenario since you start with kids being such a high percentage of your initial population. I have a different strategy I use for Extreme Refugees.

frostpunk refugees

If you have big surplus of them calculate how many days you can survive before you need production increase, so you can do other important stuff meanwhile.Nice guide. Make sure that you don't overproduce food and coal too much, but also don't fear negative production. Use Economy Window very often to check your daily production of resources. Assign only 1 worker into the Cookhouse, it'll be enough early on.ĭon't spread your research early on and try to concentrate on specific trees like Hunters Huts, Wall Drills, Steelworks and Coal Stumpers. Try to rush Hunter Huts early, but build Cookhouse later after you get Soups Law. You can neglect coal gathering for the first couple of days because you start with a big amount of it. Try to use Emergency and Extended Shifts as much as discontent will allow you. Child Labor, Emergency Shifts, Soups, etc. Take every "bad" Law you can that will boost your productivity. They won't work 100% efficiently on both works (they'll spend some time to get food/other stuff), but it'll greatly increase your resource gain early game. I don't know if it's a design oversight or intended but you can reassign your workers from Hunters Huts during day to your other gathering facilities, which makes them work 24/h a day. It's definitely hardest scenario out of three mainly because you have little room for mistakes. Afterwards, you really need to get the Coal Mines to sustain everything.įinished this mission on Hard yesterday. Until day 15, an advanced Coal Thumper with 4 gathering posts should be enough to sustain your coal needs. You should rush to get the upgrades for the resource collectors as soon as possible. Research and build Coal Thumper and put 2 gathering posts near them.Research and build a Saw Mill and the corresponding building for Steel (the name eludes me right now.) At this point, there's still plenty of coal, but the wood and steel piles should be depleting by now.It could be argued that you wouldn't really need to rush the Beacon, but that's what I did anyway. Research and build the Beacon so you can do the objective.Build a workshop to get the research going.Build tents gradually for the homeless and a medic center for the people that got sick during the first 2 nights.Prioritise building a gathering post for each pile cluster.The scenario starts with 500 coal so you don't need to gather as much at the start of the game. At the start, place 15 people on Wood/Steel piles and the rest on coal.Here's what I did at the start of the scenario: Slight spoilers: Towards day 20, a lot more refugees will come in. It feels like I don't have enough space in the base to accommodate all the refugees that are coming in. The only problem that I have right now is the finite space. My base has plenty of resources except for wood. I'm on day 19 of this scenario right now.









Frostpunk refugees